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 Ruleset (English version)

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[FZe] Chewie
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Messages : 155
Date d'inscription : 09/03/2013
Localisation : Chambéry

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Team : F-Zer0
Plateforme : WiiU
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MessageSujet: Ruleset (English version)   Sam 22 Juin - 7:35

Date :

At the end of the registration : Friday, July 5th at 6 pm
Start of Tournament : Sunday, July 7th: 1pm-7pm GMT Paris, Madrid/12am-6pm CET London.

General Rules :

This tournament is run by a double elimination bracket. This means, after starting in Winners Bracket Round 1, once you lose a match (series), your team will be sent to the Losers Bracket where you will continue playing through the Losers Bracket Rounds until you lose again, effectively eliminating your team.

Registrations :

Deadline of inscriptions : Friday, July 5th at 6 pm
During your registration, you have to supply the composition of your roster of four members by giving four identifiers Nintendo Network and Skype of the captain. The composition of your roster can change until your first match, thank you for warning us if that was the case.
For every roster, a captain must be indicated.
This captain is the link between the roster and the organization. He's responsible for his roster and is in charge of posting the results of the matches of his roster on Skype.

To join click this link: http://wiigamingu.forumactif.com/t139-inscriptions-signing-up#920
or add un.choux on skype (Chewie)

List of participants:
in coming

Liste of pick-up:
in coming

Deadline Matches :

The first matches can begin from Saturday if the teams are available. On Sundays a maximum delay of 30 minutes is authorized for the 1st match. Organizers reserve the right to disqualify a team or to change the duration of a match (BO1, BO3, BO5).

Host :

The top team on the bracket will host the first map and the bottom team will host the second. This will alternate for each map if/until a tie breaker map is needed. If there is a tie in round count, the lower ranked (furthest from 1, or if unranked, team ID closest to 0) team will host the tie breaker map.

On games where Hosting is not server-based, teams should play a Lag Test Map, for roughly 30 seconds, to determine if the Host is acceptable.  It is the responsibility of the team not hosting to ask for a lag test. Players launch into the Map and play for 30 seconds to test the connection.

If it is determined that the Host is not acceptable, a new Lag Test should be performed with a new Host. Test Maps should be played using a Game Type and Map that the teams are not scheduled to play.

If the host enters the wrong rules or players don’t have the correct classes, restart the game.

Please make sure you turn match recording on, and in the case of disputes please attach match winning proof when you submit your results.

The following actions will not be accepted:
- Disputing cup matches when you have lost.
- Attempting to claim free match wins when the game is not complete. For example if the other team is a few minutes late or gets the rules wrong at the start of the game then reporting the default win to you.
- Kicking the other team’s members out of the match lobby and reporting that they did not show to the match.


Match Rules/Settings (Decerto V.4) :

Citation :
General Settings:
Score Streaks: Enabled
Pre-Match timer: 15 Seconds
Pre-Round Timer: 5 Seconds
Auto Team Balance: Off
Teamchange in Game: Allowed
Dynamic Map Elements: No
Killcam: Yes
3rd Person Spectating: Not Allowed
CODCasting: Allowed
Mini-Map: Normal
Revenge Voice: Yes/No
Battlechatter: Off
Announce: On
Explosive Delay: 3 Seconds

Capture the Flag:
Win Condition: Total Flag Captures
Time Limit: 5 Minutes
Hardcore: Off
Capture Limit: 10 Flags
Round Limit: 2
Roundwin Limit: No
Enemy Carrier: Delayed
Auto Return Time: 30 Seconds
Pickup Time: Instant
Return Time: Instant
Respawn Delay: 5 Seconds
Force Respawn: Yes
Wave Spawn Delay: None
Friendly Fire: On

Hardpoint:
Time Limit: 10 Minutes
Score Limit: 250
Teams: 2
Hardcore: Off
Lifetime: 1 Minute
Capture Time: None
Activation Delay Time: None
Locations: Linear Order
Scoring: Constant
Force Respawn: Yes
Wave Spawn Delay: None
Friendly Fire: On

Search & Destroy:
Time Limit: 1.5 Minutes
Round Win Limit: 6 Rounds
Hardcore Off:
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: No
Switching Sides: Every Round
Silent Plant: Yes
Friendly Fire: On

- Weapon Restrictions:
Assault Shield
RPG
SMAW
All Shotguns
FAL
SMR
Peacekeeper SMG
All LMGs
KAP40

- Perk Restrictions:
Ghost
Hardline
Awareness

- Attachment Restrictions:
Dual Wield
Grenade Launcher
MMS

- Lethal Restrictions:
C4
Bouncing Betty
Claymore

- Tactical Restrictions:
Shock Charge
Tactical Insertion

- Scorestreaks Restrictions:
UAV
Counter-UAV
Guardian
Care Package
Orbital VSAT
Sentry Turret
Hunter Killer

Maps:

- Capture the flag:
Standoff
Slums
Raid

- Hardpoint:
Yemen
Express
Raid
Slums
Standoff
Hijacked

- Search and Destroy:
Cargo
Express
Meltdown
Raid
Slums
Standoff
Aftermath

BO3:
Hardpoint
Search and Destroy
Capture the Flag

BO5:
Hardpoint
Search and Destroy
Capture the Flag
Hardpoint
Search and Destroy
- Every roster has the right to replacement, this replacement cannot play in two different rosters. Player's change can be made in the course of match or in the course of map. If two different replacements are used by a roster, this one is eliminated. Spectators in cod-casting are not authorized, not set apart the streamers possible. If a spectator wishes to look at the match, he has to have the authorization of one of the two equip and to put itself in spectator in this team with the tag SPEC.

Maps : Edition Friday 5th

Disconnecting :

- In case of logout of a player, the host immediately has to stop the game and note the score and the remaining time. The party starts again where it had stopped, the host has to think of modifying the regulations of the game (time limit/score (HP)),(rounds(RD)).

- If a second disconnection intervenes during the same map and for the same team, the game is not interrupted.

- If you have any other problems please contact an admin or referee (skype : un.choux).
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